Attack Gauge

The Attack Gauge is the main way that both you and your opponent will do combat.

By Drawing from the Dealer Deck, you increase its number by the number listed on the card, and if at the end of the round your number is higher than your opponents, you attack once for every point of difference. In case of a draw, both fighters get bonus EP (usually 5).

Attack Gauges have, by default, have a maximum of 12. Going over this amount will cause the unlucky party to Overflow, prematurely forcing damage calculation, and treating their number as the previous one before Overflow.

If a character that is able to perform Criticals lands exactly 12, the Attack Gauge will glow bright yellow, and force them to stand. If they win this round, their last strike is a Critical, dealing bonus damage. In addition, if their opponent overflows, they instead do a Super attack, which also ignores armor.

Your opponent's Attack Gauge usually has some red bars going from the right to let. Those are the positions where your opponent can (and will) stand; otherwise they must keep dealing from their Dealer Deck. This can be to your advantage--if your opponent cannot stand on 8, they must draw, and that has the potential to cause them to overflow with a 5 or 6.

The Dealer Deck is your main method of manipulating the Attack Gauge, however certain cards from your Deck have the ability to add and subtract from your Gauge, as well as tamper with your opponent's. Equally, opponents may have cards that modify your Gauge as well.

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