Kick

Overview
Kick is one of the four starting cards for Knights. It is useful for making opponents overcharge by making them Imbalanced, and is most effective when the opponent is at a high Attack Gauge score, or you know that the opponent is going to deal a card which will overcharge if doubled (if you used Reveal Intentions). It is also an extremely effective way of countering Target or Critical Target. The damage dealt by this card is insignificant and it is not advisable to upgrade it.

The card is upgradeable, and increases the damage output on each upgrade.

Kick cannot be found during runs by any class, but can be passed to other classes by Knights after death.