Priest

Overview
Priests are the one class in Void Tyrant which does not rely on normal strikes to deal damage, but rather on spell cards. It is a slightly difficult class to get used to, but a lot of fun nonetheless. Priests are available in two races: Human and Kephri. Humans have more health and less EP, While Kephri have very little health but a lot more EP.

Priests have a very high Magic stat and low Melee and Ranged stats. Priests will start with and receive spell cards, the damage of which is affected by the Magic stat. This means that Priests can deal very high damage with spells, but very little with strikes. Priests can store a lot of EP and should use strikes to generate this EP. Hence, weapons which give extra EP per strike are recommended. Priests can use either melee or ranged weapons since the Melee and Ranged stats are equal, and don't matter that much anyway. Therefore, energy management is very important as a priest. Priests also have low health and need to focus on upgrading their armor and avoiding taking hits as much as possible.

Priests gain access to six spells, each dealing elemental damage of one of the six elements in the game along with their own special status effects. This allows priests to exploit elemental weaknesses in enemies by dealing double damage using the element that the enemy is weak to. This is a unique feature of the Priest class, since other classes will usually have the ability to use just one element.

Learning priests might be a bit frustrating, but it is a fun and unique class to play around with and to learn more about the mechanism of elements in the game.

Starting cards

 * Life Essence
 * Blinding Flash
 * Fire Ball
 * Icy Mist
 * Protective Seal (unlockable)
 * Corrosive Growth (unlockable)
 * Master of Tools (Human)
 * Clairvoyance (Kephri)

Unlockable exclusive cards

 * Umbral Leech
 * Holy Vengeance
 * Prayer
 * Divine Blessing