Knight

Overview
The Knight, the basic hero. Not very well rounded, but can do some serious damage. Knights are available in two races: Human and Groigl. Their stats are very similar, with Groigl Knights having a little less health but a little more energy.

Knights have a higher melee stat than ranged or magic, and it is the only one of the three which will receive significant upgrades as the player progresses. Therefore, they get access to melee weapons and should only use melee. Using spells and scrolls is decently effective but it is not recommended. Better to keep swinging and play with Modifiers, since they take little energy out of the Knight's already limited energy pool. Don't be afraid to take a few hits. Since the health pool is huge, taking a few risky hits is not a bad idea. Upgrade the energy pool as much as possible since the health pool is already massive. Gaining and upgrading cards like Power Surge and Shield Bash is highly recommended, since they can output a ridiculous amount of damage if played right.

Focus should be on high damage output. Fun class, strong class.

Starting Cards

 * Blood Nebula Strike
 * Shove Back
 * Sucker Punch
 * Kick
 * Amass Anger (unlockable)
 * Armor Breaker (unlockable)
 * Master of Tools (Human)
 * Endru's Spirit (Groigl)
 * (+4) Modifiers

Obtainable Exclusive Cards

 * Unstoppable Fury
 * Power Surge
 * Shield Bash
 * Battle Cry