Status effects

Status effects:

Status effects can be a big game-changer while you play. You might have noticed them on the top right of your screen or right below your cards that are playable. Status effects can be either positive or negative.

Blind: Makes the enemy not able to see your Attack Gauge and theirs also. It is better to use it before they play a card and if they have already played two cards while you are ahead of them it is likely that they might stand/defend.

Burning: Burning causes the enemy to take 4 heat damage at the start of each round, with an increasing chance to be removed each round. If the enemy is weak against heat damage then they will take 8 damage each turn.

Umbral Leech: Umbral leech makes the enemy unable to gain energy points in the round that caused Umbral Leech.

Acid Exhausts: For 3 rounds ties cause 6 points of armor breakage on the opponent, lasting for 1 round. If you happen to tie with the enemy then thier armor will lose 6 points of armor for the next round. but this is not permanent.

Freeze: Freeze

Divine Blessing: This allows the user to gain 5 EP(Energy Points) at the start of each round for 3 rounds. At level two this becomes 10 then at level 3 it becomes 15. (Lv.1 5 EP minus the 10 it cost to play it. Lv.2 20 EP. Lv.3 35 EP.

Prayer: The user will gain 100% extra EP. (Lv.1 100%, Lv.2 150%, and Lv.3 200%) For the round that it is played.

MainFrame Brain(10): This allows the user to discard 10 more cards for free. for that round. No Energy Points will be wasted after this card is played for discarding cards only. If you use Master Of Tools before this card is played then it will also cost 0 EP.